![]() ![]() Whether the agency will become part of those harsh realities itself or one of the better places to work in spite of them is entirely up to the player. The beginning of the story complements the optional tutorial in terms of easing a new player in and gives clear goals to work towards, at the price of depicting more of the harsh realities of working in the entertainment industry during the Internet era. Other major characters include the manager of a rival idol group who is acquainted with Fujimoto and Aya Naya, a newbie journalist who keeps an eye on the player's group. Its owner, Fujimoto, is now looking to invest in a more legitimate business. The latter's plot consists of the agency getting started in a building formerly occupied by a brothel that was preventatively closed in response to a local crackdown on the industry. The game has both a "free play" mode and a story mode. The same mechanics apply to any shows produced in-house, while things such as concerts are depicted via their logistics. Music plays a very minor role in the game, with music genres, lyric topics and choreography styles being little more than things to mix and match to appeal to various demographics. In addition to the financial aspect one would expect from a business management game, the player needs to manage the group's health, skills and various surprises coming from its members' personal lives. Like Max, Kuiper finds the real pop idol industry in Japan more interesting than the cute sanitized version that is often presented in games and anime, and he aims to depict the industry in a way that shows the fun and lively side of pop idol life without painting over the more ugly and unpleasant parts of showbiz.Idol Manager is a 2021 Simulation Game in which the player takes the reins of an Idol Singer agency. In 2015, Aiwa (artist) and Kuiper (script writer) joined the team. With that in mind, Max began developing Idol Manager as a business simulator that would provide players with a variety of choices, with a focus on showing realistic consequences and avoiding moralization to create an experience where the player never feels that there is one "right" answer. ![]() He wanted to make a game that included the rawness and drama that made following real idols so interesting. Max was an avid follower of the Japanese idol scene, but he noticed that all of the games and anime focusing on the Japanese idol industry showed only a cute and idealized version of pop idol life. Max started working on Idol Manager in 2014. Each substory can play out in multiple different ways based on your decisions, often causing serious consequences for your playthrough.
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